The Sims 4 community-voted stuff pack, Nifty Knitting, is progressing nicely. Sim Gurus have been really good at sharing regular updates on the pack’s development, explaining the process and sharing little snippets of what Simmers can expect from the pack.
On Friday, Sim Guru Sarah shared another blog post on the official Sims forum, talking about the different hairstyles for the Sims 4 Nifty Knitting Stuff Pack.
There’s a particular interest around the hairstyles because it wasn’t part of the voting process. In her forum post, Sim Guru Sarah explained why this was the case.
I?m going to lean on SimGuruGraham?s explanation from the first Community Stuff Pack (Laundry Day), as I think he sums up the process quite nicely:
?First, it’s important to note that hairstyles are typically the most time consuming assets that we work with external partners to create. The process starts with gathering photo reference of different people wearing the hairstyle that we’re creating, so that we have a variety of examples of what that hairstyle can look like.
From there our artists will draw their own interpretation of the hairstyle superimposed over a bald Sim. They create two versions of these drawings – one which is opaque, which demonstrates what the final material should look like, and the other which is transparent, so that the modeler has a clear example of the shape and volume of the hairstyle in comparison to the position of the Sim’s head.
Throughout this time, revisions are made based on feedback shared by our art director. While this process isn’t all that different from other assets, the amount of detail in each hairstyle means that these assets simply take longer to create than objects and clothing. This ends up impacting our development schedule; we tend to lock in our hair selections prior to the objects and clothing, so that our artists and external partners have more time to work on them.
Looking back at the votes we held for this project, not only did that mean that we couldn’t wait to include these alongside the objects/clothing vote, but we didn’t even have enough spare time to hold a separate hairstyle vote.
Essentially, the moment we had the results of our art style vote, we had to immediately start working on the hairstyles. This was the one hurdle in this project where we couldn’t figure out a way to include a hairstyle vote without delaying the milestones in our development schedule.
She added that the second reason why hair wasn’t part of the community votes comes down to what the team is trying to accomplish with the pack.
“All of the votes [the community] participated in for this project were intended to mimic the same development process that we follow internally. Each vote was based on the group discussions we have to select assets or features for a pack,” she wrote.
Sim Guru Sarah explained that hairstyles aren’t usually something for the devs to make a call on.
“They’re [hairstyles] typically selected by the pack’s Art Director without a lot of outside input. Our art directors have collected a treasure trove of reference material of various hairstyles that we could include in the game someday, and with each pack that comes along they choose a few from this collection they’ve amassed. This allowed them to make decisions immediately following the art style vote, and already have ideas in place that they could act upon. Because selecting hair styles isn’t really a thing we make consensus decisions about, it made less sense to hold a vote for it, so as to more accurately represent our development process.?
Sims 4 Nifty Knitting: CAS hairstyles overview
But Simmers have now been given a preview of what some of the hairstyles will look like in the pack. Sim Guru Sarah stressed that there might still be changes to these styles since the pack is still under development. But here’s an overview.
You can read more about the CAS hairstyles from the upcoming Nifty Knitting Stuff Pack on the official Sims forum.