Sims 4 Studio latest: Batch fix for CC windows and doors now out

Sims 4 Batch Fix Cc Windows Doors Arches

The wonderful people of The Sims 4 Studio have completed a batch fix for all the CC doors, windows and arches that were broken with The Sims 4 Star Wars: Journey to Batuu update.

The update added the ability to stack windows in build mode. This caused all custom content windows, doors and arches to lose their cutouts. These items were still usable, just not ideal aesthetically.

Even some of EA’s own items were affected by the update, so the effort it took to complete this batch fix was monumental. Keep in mind that there are hundreds, if not thousands, more CC items with varying degrees of shapes and sizes compared to the EA items.

After an immense effort by the team, specifically Andrew, TS4 Studio completed the batch fix earlier in the week. The team made the announcement on the official TS4Studio forum.

Having personally just run the update on PC, it is an absolute joy to have CC items back. You can read more about how to use the batch fix for broken CC windows, doors and arches on the official Sims 4 Studio website.

There is some not-so-good news after the Sims 4 Snowy Escape update, though. If you use a Mac and you have not yet run the batch fix, you might want to hang on a little while.

Mac users take note: Issues after the latest patch

The Sims 4 November 2020 update has caused a few glitches with several mods and some custom content items. The Sims 4 Studio was also affected, most notably on Mac devices.

The Sims 4 Studio team announced on the forum:

Hi All, the last patch made some changes to the slot resource that will cause problems if you try to clone an item with slots.

The changes will cause the Mac version to not be able to clone some objects with slots. The Windows version will not show rig/slot information on the Rig/Slot tab and there will be an error message in the information provided by these resources in the Warehouse.

We’re working on it.

You can follow the latest updates on this specific fix over on the TS4Studio forums, too.

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